Black Desert Online is a sandbox, living-world MMORPG. Experience fast-paced, action-packed combat, hunt monsters and huge bosses, fight. Black Desert Online is a Free-to-Play Sandbox-Style Fantasy and MMORPG (Massively Multiplayer Online – Role Playing Game) video game by the top.
Touted as a full sandbox MMORPG, Black Desert: Online was developed by Korean studio Pearl Abyss. Set in a high fantasy realm, the game focuses on the rival nations of Calpheon and Valencia. Players choose a side and perform acts in support of their country, following both main and side quests in order to do so.
The main appeal of Black Desert: Online is how it reworks many old tropes. While it does not fully revolutionise the MMORPG genre, it nevertheless offers a new take on it. The sandbox element was a key focus, as the spark of exploration Blizzard first inspired had long since burned out. In order to support this, the game would quite openly change around players. Typhoons would arise and fall at short notice, while localised weather would have an impact on player capabilities. Furthermore, a dynamic day and night cycle ensured that NPCs would follow different duties depending on the hour of the day. Even the very act of attaining a steed emphasised certain key difficulties. Notably taming, feeding and caring for them.
The central combat of Black Desert: Online was less about class than it was player skill. Rather than the mechanical trading of blows and cooldown timers of abilities, it emphasised mobility and unleashing combo attacks at the right time. This made the act of PvP closer to a fighting game over a typical RPG and rewarded timing attacks in a very different manner. Through these elements, Black Desert: Online managed to provide a unique take on the MMORPG genre.
Touted as a full sandbox MMORPG, Black Desert: Online was developed by Korean studio Pearl Abyss. Set in a high fantasy realm, the game focuses on the rival nations of Calpheon and Valencia. Players choose a side and perform acts in support of their country, following both main and side quests in order to do so.
The main appeal of Black Desert: Online is how it reworks many old tropes. While it does not fully revolutionise the MMORPG genre, it nevertheless offers a new take on it. The sandbox element was a key focus, as the spark of exploration Blizzard first inspired had long since burned out. In order to support this, the game would quite openly change around players. Typhoons would arise and fall at short notice, while localised weather would have an impact on player capabilities. Furthermore, a dynamic day and night cycle ensured that NPCs would follow different duties depending on the hour of the day. Even the very act of attaining a steed emphasised certain key difficulties. Notably taming, feeding and caring for them.
The central combat of Black Desert: Online was less about class than it was player skill. Rather than the mechanical trading of blows and cooldown timers of abilities, it emphasised mobility and unleashing combo attacks at the right time. This made the act of PvP closer to a fighting game over a typical RPG and rewarded timing attacks in a very different manner. Through these elements, Black Desert: Online managed to provide a unique take on the MMORPG genre.